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Game » consists of 4 releases. Released Aug 28, 2002
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
A popular class in many D&D based games, the Fighter can both dish it and take it!
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Half-orcs are a race that is half human, half orc.
Illithids or mind flayers are monsters originating from D&D who use their psychic powers to shatter their foes' minds. Some become their thralls while others are simply a snack as they crack open their skulls and feast on their brains.
Illusion magic excels in trickery and deception.
Developed by BioWare for the first Baldur's Gate game, the Infinity Engine features an isometric perspective, pre-rendered 2D backgrounds and sprite-based characters.
A gameplay mechanic allowing players to store their items and freely carry them around.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
Games where the player either can, or must, create all their protagonists as custom characters.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Classic form of numbering that gives things a more regal feel.
Found in many RPGs, a Saving Throw is a dice roll to see how much an attack or magic ability will effect an enemy.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
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