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Concept »
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Regular difficulty not difficult enough? Enable hardcore mode for a more brutal gaming experience.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Anthropomorphic beings sent by God to wreak divine havoc. There are traditionally four horsemen, though their roles vary greatly depending on the game.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike".
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