Which is both good and bad, depending on how much you got stuck into the first one.
Let me backtrack though, I was prompted to write this post after seeing the majority of negative reviews all mention the size of the levels and increased amount of windows as a problem.
Now, I really haven't been 'sniped from across the map' or anything of the sort. Sure a guy will blast you from off-screen if you've not scouted ahead first and are rushing into an area, but I honestly think it always feels like your fault to get brought down this way.
Being that this is a sequel to one of the biggest cult franchises in years, I really think Dennaton just took the endpoint of the first game in terms of difficulty, and went from there. If you want something easier, play the first game, it's that simple. I'd say when taken together, there's a really great ramp-up in difficulty that spreads across both titles - HM2 is a sequel in the purest sense, it's only meant to be played when you've mastered the original.
Right now I'm on like Act 27 or something (the Russian club-rush with the samurai-sword guy) and I've not encountered anything where I've blamed the game over my own actions. The increase in windows just means you have to pick your spots better, use corners to goad people in and really choose your shots rather than going in guns blazing.
Oh, and the army levels? They're a nice change of pace, ammo scarcity is a good way of reversing your expectations and making every bullet count, and The Writer's non-lethal approach (that PC Gamer essentially claimed was indicative of the entire game - it's like 3 missions) is another nice change from the norm - still letting you get your blood-thirst on if you want.
The more you retry a level and get used to where groups of guys are going to be, the easier it is to speed up enacting whatever path you initially carved through it - I just don't think condemning this clearly intentional factor of map size as a negative fits when it's Hotline's mechanics we're talking about.
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