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    Hotel Mario

    Game » consists of 2 releases. Released Apr 05, 1994

    A puzzle-platforming spin-off of Nintendo's Mario series. Guide Mario and Luigi through the seven hotels of Bowser's Klub Koopa Resort to rescue the Princess.

    sbc515's Hotel Mario (CD-i) review

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    Couldn't Make Lotsa Spaghetti

    Developed by Philips Fantasy Factory and published by Philips Interactive Media, Hotel Mario is one of several unofficial Nintendo games without their involvement, made for the Philips CD-i. In the early development stages of the CD-i, Philips and Nintendo were originally going to create a sequel to Super Mario World called Super Mario's Wacky Worlds, which was supposed to be developed by NovaLogic. It didn't get very far and was ultimately cancelled due to declining sales of the CD-i and even though it wasn't released, with this being made instead. It was released six months after Link: The Faces of Evil and Zelda: The Wand of Gamelon, but two months before Zelda's Adventure, in which Nintendo licensed the characters to Philips due to a failed partnership for a SNES CD-ROM add-on. It would later go on to be considered not only one of the worst Mario games, but also one of the worst video games of all time. The primary character of the game is Mario, who must find Princess Peach by going through seven Koopa Hotels in the Mushroom Kingdom. Each and every hotel is divided into multiple stages, and the objective is to close all doors on each stage. Defeating a Koopaling on the hotel's final stage takes the player to the following building. Controlling Mario, or his brother Luigi in two-player mode, the player has to complete all stages of the seven hotels in the game. The first six hotels contain 10 stages, and the last contains 15 stages. Progressing from one stage to the next requires the player to shut every door without exceeding a time limit. The purpose of closing the doors to progress is not explained. Elevators, which operate differently depending on the hotel, enable the player to go between the five floors of the stage. The faster a stage is cleared, the more points will be given to the player. Every stage has its own title screen via which the game can be saved. The screens are also used to enter previously played hotel stages and the map of the Mushroom Kingdom, which allows the player to access any visited hotel. The plot is as follows: in the Mushroom Kingdom, which Bowser has turned into a hotel resort for the use of himself and the Koopalings, renaming the land the "Club Koopa Resort". Each hotel in the area is guarded by one of the Koopalings and their henchmen. The hotels represent different building types with various locations, including a tree, a mine, and a cloud. Having been invited for a picnic by Princess Peach, Mario and Luigi enter the Mushroom Kingdom. At the entrance, however, they find a message from Bowser. He reveals that he has taken control over the kingdom and established seven hotels there, at one of which Princess Peach is being held as a "permanent guest". As they visit the first six hotels, Mario and Luigi find the Princess several times, but on every occasion she disappears out of their sight, ending up in another hotel. They eventually enter a palace where Bowser himself resides. With the hotel's owner defeated, the brothers flee the building with Princess Peach before it collapses. The Princess, now able to rule her kingdom in peace, thanks the Mario brothers, giving them both a kiss. First of all, there are multiple plot holes throughout the game, with two examples being the cutscene that the player sees after they defeat Roy. Luigi not only knows where the pipe that the princess went down leads to, but Mario and Luigi don't even bother going down the pipe either. Most of the time, the game has surprisingly a good framerate and non-glitchy gameplay for CD-i standards. The only goal in each level (with its decent design) is to run around and close all the doors, making gameplay repetitive and primitive, similar to that of Elevator Action. That wouldn't be a problem... if the levels weren't filled with enemies! And that's all you do in the entire game, just close doors while avoiding/killing enemies before the timer runs out. But the gameplay itself is rather repetitive and frustrating, in which as mentioned above, the enemies respawn and reopen the doors you've already closed, making it more frustrating and time-consuming as the time will run out before you complete the level. You can get hit by enemies in the platform above you when trying to jump over enemies. This could be seen as an artificial difficulty, as this causes a lot of cheap deaths. Enemies respawn without warning, killing you if you don't watch out. They also reopen doors when they do respawn, making the levels drag on quite a bit, and if all the doors open, you lose. The poor controls can lead to cheap deaths. For example, to enter an elevator (regardless of whether it goes up or down), you press Up, but you stay in the elevator until you press Down. And due to how the controls are poor, it's like the developers of two of the CD-i Zelda games, Link: The Faces of Evil and Zelda: The Wand of Gamelon wanted to make the controls poor in Hotel Mario too just to make the players who also bought Hotel Mario after these Zelda games even madder after noticing how bad the controls are, thanks to the developers. The only way to avoid enemies you can't jump on is by hiding in the elevators, rather than trying to jump over them by trying to do a super jump, where you can move even faster. This can be pretty confusing, especially to people who played other Mario games where the enemies can be avoided by jumping over them. Some of the bosses are a pain to beat, with Ludwig being the most annoying boss in the game due to his hard-to-dodge lighting beam ability. This is pretty difficult for newbies, like if the developers wanted to make the game harder if they complete most of the levels. It has a French dub for the cutscenes, but it's done very poorly. For example, Bowser is called "Boswor" in the French dub. While the in-game graphics are outstanding, along with the well-drawn sprites, one of the most infamous parts of this game are the full-motion video cutscenes, in which they're very cheesy and terribly animated like something from Fox Kids/Fox Family Channel, with strange movements, as well as terrible voice acting with the distorted audio making it worse. They are infamously and hilariously bad, and look like they were made in Microsoft Paint and thrown into a video editing program (like Sony Vegas, Windows Movie Maker, or Camtasia Studio), or even to a program where you can create presentations, like PowerPoint. They are not very fun to watch and have many problems: They often have unnecessary long pauses (three to five seconds) between clips, like when Princess Toadstool thanks Mario and Luigi for saving her and also the one where she thanks the player for helping. This is also true when she just gives a creepy and long look at the screen until it finally transitions. There are some animation errors present in the cutscenes. For example, during the opening scene where Mario and Luigi walk towards the "Mushroom Kingdom" sign, Luigi's hand disappears for one frame. The audio quality is extremely low, since it can get extremely loud for many people's ears to the point it can damage your ears, especially during the line where Mario says "Hey you, get off of my cloud!", and also the one when Luigi says "Over there!". Speaking of the voice acting, the voice acting is very poor and mediocre, like an Ubisoft game. Mario speaks in a very thick and gruff Brooklyn accent (when he's meant to be Italian) which makes him sound like a mafia hitman; Luigi speaks in a high pitched New Jersey accent which makes him sound like an ex-smoker; Princess Toadstool has a very muffled voice that is hard to make out sometimes because of the microphone feedback. In addition some lines are just stupid and laughable, including one infamous scene of when Mario enters a room with toasters and says: "You know what they say, all toasters, toast toast!", while others can get painfully loud due to the distorted audio, including the sound effects. And speaking of those, the pipe travel sound is the same used later in Super Mario 64. There are nonetheless some funny moments here and there. Luigi's quote "I hope she made lotsa spaghetti!" is a hilarious line, along with many other lines. With this in mind, the cutscenes may be very cheesy, but it has a certain charm with how it plays like a sillier (or possibly cheaper) version of The Super Show. Which spawned tons of memes because of the voice clips (e.g Mario and Luigi themselves) and how the cutscenes play out in their entirety. Especially with minor occasions of decent writing aside from how absurd and ridiculous the whole story plays out. The soundtrack is catchy, especially in the cutscenes; for example, the music that plays during the scene where Mario and Luigi go to the Mushroom Kingdom sounds quite similar to the theme song that originates from the 1933 adaptation of Little Women. It's been one of those days where we have games that are so bad they're hilarious, but this is probably hit or miss.

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