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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Corpses disappear immediately or after a short delay. Often done to help maintain game performance, especially when physics are involved.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Ghosts are small, sapient machines created by the Traveler shortly after the Collapse. Their sole purpose is to locate and resurrect deceased individuals capable of wielding the Light as Guardians, and to support their Guardian charge in combat.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
The Lucent Brood or the Lucent Hive is a Hive sect found within the Court of Savathûn. Uniquely among the Hive, the Lucent Brood have been gifted with the powers of the Light and are capable of raising some of their members from the dead as Hive Lightbearers through the use of their own Ghosts.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Nightmares are apparitions of Darkness created by the Lunar Pyramid for psychological warfare; manifested as past figures and enemies to exploit the trauma and worst fears of Guardians and other beings.
Enemies that hide behind shields.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
The Black Fleet is an armada of massive Darkness-aligned tetrahedral vessels, known as Pyramids.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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