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Concept »
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Sometimes the best way to get past security is to find your nearest barrel or cardboard box and hide in it
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
A visual representation of a character's, or camera's vision range.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
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