I really hate the boss design for the Dungeon Runs/Monster Hunt. I'm not gonna pretend I have an answer for how to fix it, but it's insanely frustrating to feel like you've wasted 45 minutes because the 6th-8th boss you happen to RNG into hardcounters the deck you've built. I've had multiple Monster Hunt runs end because my combo deck ran into the clock guy who constantly reshuffles your hand, and I have no idea how I'm supposed to beat Azalina Soulthief as Houndmaster Shaw when I never had any opportunities to add board clears to my deck. I wish they'd weigh bosses based on which hero you're playing or even which type of deck packs you've been choosing.
@noobsmog: I also lost a run to that guy in which he basically Priest OTK'd me somewhere around turn 4-6, but with a bunch of Divine Strengths (1 mana +1/+2) followed by however many Inner Rages (0 mana +2/-1) it took to kill me. It just feels like some bosses are such horseshit.
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