@bisonhero: I would disagree with that. Without going into my rant about the game.
The game has no side-boards, no best of 3, and etc. Making me dilute my deck even more seems bad.
Really, they would have been smart to have not called them weapons from the start (call them relics, artifacts, Treasures, pick a evocative label) so they could expand into this design space without the "Wait..that's a weapon? I thought only X Y and Z classes got weapons..etc.
The idea of adding even more types of cards you need a specific counter-card to deal with is a terrible idea IMO, at least for the kind of game HS is trying to be. Heck, even MtG (the granddaddy of card games so a decent thing to compare others too) has a general 'catch all answer" for multi types of permanents.
(Edit) I will say I would be totally fine with the value of "Destory an Opponents weapon" being judged to have a higher mana, or for the mechanic to be changed. Change a 2 cost ooze to a 4 (or whatever number seems best) or perhaps re-arrange the oozes that exist too reduce durability based on card-cost. Mind you, I don't think Blizzard has a good enough design team for such things to even have crossed their minds but yah. I'm not against making it harder to kill weapons.
For what its worth, I think the same thing about cards which enable one turn kills/combo in general. The game already has a number of Questions my opponent can pose me that I as the opponent don't have an answer too (Re: I can't counter spells I choose too or target discard or etc). The idea of adding an entire new card-type with their own set of counter cards..ick.
(Edit) I will say I would be totally fine with the value of "Destory an Opponents weapon" being judged to have a higher mana, or for the mechanic to be changed. Change a 2 cost ooze to a 4 (or whatever number seems best) or perhaps re-arrange the oozes that exist too reduce durability based on card-cost. Mind you, I don't think Blizzard has a good enough design team for such things to even have crossed their minds but yah. I'm not against making it so players don't get punished for using weapons. I'd just go about it differently.
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