"It will be no longer acceptable to walk into a room where you can't punch a hole in the wall or break a table and see it splinter."
This is a quote from the lead guy, I believe, at Havok. Bowell argues that, like ragdoll in this generation, next gen games need to have destructive environments. That sounds cool and everything, but I can imagine in a first person shooter somebody just punching dozens of holes in the wall for an indeterminate amount of time. Does anyone know how much energy it takes to straight up punch holes in the wall and how much it must hurt to do it even once, let alone the probably hundreds of times an in-game character might perform it at the simple touch of the melee button?
There are probably many real people out there who can punch through walls on a regular basis, but that's not my point. This man is arguing that all future games need something similar to this, and I do not agree. Not every video game would benefit from destructive environments, and not every video game character needs the ability to punch holes through the wall on demand. If you want your game characters to punch holes in the wall, make those punches meaningful and badass. Don't turn that action into a simple button press that can be repeated to infinity. Even explosions can get boring after a while.
My guess is that this kind of thing is going to look impressive and amazing initially, but then later it will look completely stupid, just as taste for ragdoll turned less positive as this generation progressed. What are your thoughts?
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