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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Automated Grenade Throw refers to games that have specific controls for tossing a grenade, as opposed to being forced to switch out your current weapon with a grenade before throwing.
The Jiralhanae are called Brutes by the UNSC. As a result of the expulsion of the elites from the Covenant, they serve as the primary antagonists during the events of Halo 2 and 3.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
When two or more players work together to control a vehicle.
Elites, also known as Sangheili are a Covenant race in the Halo series. During Halo: Combat Evolved and the bulk of Halo 2 they are the primary antagonists. They became semi allied with the humans in Halo 3, and are in a political crisis during Halo 4, some still at war with Humanity.
Grunts are part of the Covenant Army. Due to their sheer number and low standing, they are often used as cannon fodder.
Crouch Jumping is an action performed in FPS games in which the player crouches mid-jump in order to hurdle an obstacle or reach higher ground.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Used as a last ditch effort the desperation move is often a single, powerful attack that hits multiple enemies on screen. The attack is executed at the cost of a percentage of the user's total hit-points.
Sometimes you want a challenge, sometimes you wanna coast.
Killing Two people in a certain amount of time. generally a close time frame. Found in many games but most commonly fps games. Often referred to as Sage-Killing (similair to Sage-Camping) after the player Sage320 who used to play Gunbound and receive many double kills.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Extinction deals with a Species dying out either due to natural causes or more likely because of outside transgression.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
A hand gesture with a long and controversial history.
The Flood Carrier form is an incubator for young infection forms.
The Flood Combat Form, this form kills living creatures so the infection forms can obtain a new host.
The Basis of the Flood. It creates more combat and carrier forms as well as just food.
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