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Game » consists of 6 releases. Released Nov 19, 1999
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Platforming from the character's point of view.
Some rooms have faulty lights that flick on and off. Often this is used in horror games to help build an unsettling atmosphere.
A floor that is easily destroyed. Expected traps in old mansions.
A giant and extremely powerful Xen alien that was an enemy featured in the original Half-Life and its expansion, Half-Life: Opposing Force.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
GoldSrc, or Goldsource is the engine behind the original Half-Life.
Gonomes are the upgraded headcrab zombies in Half-Life: Opposing Force.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Spider-like parasitic animals from an unknown universe with amazing powers of genetic transformation. Introduced in the original Half-Life, headcrabs come in several varieties, all of which are incredibly dangerous to unsuspecting or unprepared humans.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A United States Marine Corps special forces unit sent to clean up the mess caused by the Black Mesa incident.
Death From Above.
They crash when they're supposed to drop you off, they get assailed by RPGs when they come to pick you up. Sometimes, they're eaten by huge monsters. Why do video games hate helicopters so much?
A common method of hit detection in shooters that disregards bullet physics. Basically, if the crosshair is on the target, the shot connects right away and without fail.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
Bugs that are sapient beings and have humanoid and/or anthropomorphised features to varying degrees. This page includes Arachnids (Spiders, Scorpions) for brevity.
The 2000 Interactive Achievement Awards celebrated the best games and software of 1999.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
A comparison between how many kills a player has made and how many deaths they have suffered. A staple of multiplayer FPS matches as an at-a-glance measure of performance.
Female ninja.
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