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Classes are different archetypes and playstyles that players can choose to play their game with.
Developed by BioWare for the first Baldur's Gate game, the Infinity Engine features an isometric perspective, pre-rendered 2D backgrounds and sprite-based characters.
This form of leveling up does not need XP to level up stats. The character levels up a skill simply by doing the action.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
The Press Turn System is the combat system used in several Shin Megami Tensei games. It allows players and enemies alike to take advantage of opponents weaknesses and provides a unique and challenging take on the turn based battle.
Prinnies are a fictional race of peguin-like creatures in Nippon Ichi's Disgaea turn based strategy RPGs. They aren't especially bright, have a tendency to explode, and universally refer to everyone as "dood".
Enemies that appear out of nowhere and force the player into a battle.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
Usually the room before a boss battle, filled with ammo, health and other goodies for players to stock up on.
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