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Game » consists of 4 releases. Released Sep 24, 2020
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Boss battles that require defeating or eliminating the hands of the boss. They are the focus point of the battle and typically the source of the attacks against the player. The hands are generally the size of the protagonist, if not larger, and often seen floating around without arms.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
A digital distribution platform operated by Epic Games.
This concept is for games where at least one of the main characters is female.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
Take an item and throw it at the enemy.
An umbrella term for any sexual orientation or gender identity that is not straight.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
In these games, players can accumulate two or more separate currencies, each having a different value, that can be spent on in-game items, power-ups, and so on. This feature is most often seen in games with microtransactions, where a secondary currency can be bought with real money.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike".
Satire is a form of humor that ridicules aspects of real-world society and culture, usually making a serious but indirect point about the subject that the player is allowed to infer. Games such as Metal Gear, EarthBound, Grand Theft Auto, and Fallout, for example, satirize American culture.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
When rolling in a game helps extinguish a burning status, just like in real life
A beam of light or energy emanating from a swung sword
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