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Classes are different archetypes and playstyles that players can choose to play their game with.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Games which allow players to interact with others over the internet.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
A form of guild advancement where the guild "levels up" by performing specific tasks or meeting objectives.
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