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Game » consists of 6 releases. Released Jul 17, 2020
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
Shoulder Swapping Aim is when players can push a button to change which shoulder the player is aiming over with a weapon.
When a character grabs a ladder and slides down it instead of climbing down.
Activating certain menus like weapon selection slow down gameplay but do not fully pause, incentivizing the player to hurry up their choice
SpeedTree is a software toolkit that generates realistic forests on the fly.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A Stance may grant player characters access to unique abilities and attributes.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
When rolling in a game helps extinguish a burning status, just like in real life
The option to display dialog and other information with text on screen.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
An unkempt patch of tall grass high enough to completely hide the player from view while acting stealthy
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When the game is named (fully or partially) after a specific location within the game, or relevant to the game's story.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
Air moving with a considerable force. It's important to take wind into consideration when playing golf.
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