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Concept »
When a character is killed, the fallen body's ragdoll physics will fail and the corpse will start to flip about spasmodically. This oOften occurs in open world/sand-box games.
The "Physical" objects in a game world. All objects which a player can collide with, or interact with through game physics, consists of geometry.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A common type of bug where players can leave the intended confines of the game world or map. Exploited in many multiplayer games for easy kills.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
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