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Originally introduced in the console versions of Ultimate Mortal Kombat 3, a Brutality was a finishing move consisting of a very long combo that resulted in the opponent's body exploding. The concept was reintroduced and altered in Mortal Kombat X.
A feature in fighting games that sees the combatants say something unique to each other prior to the beginning of the fight. It has been popularlized by NetherRealm Studios' Mortal Kombat and Injustice games starting with MKX.
Typically found in fighting games, combos are a series of strung-together moves.
Certain abilities are often associated by Elements, like magic. Any kind of magician or creature(ie. Dragon) that uses Earth-related spells or abilties falls under this cathegory.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Introduced in MK II, these new finishers would no longer kill or brutally beat down your opponent. Instead, your character would present them with a gesture of love and friendship, much to the announcer's disappointment.
A grappler is a combatant in a fighting game whose best attack strategies usually revolve around throwing their opponents around the stage.
"Hand to hand. It is the basis of all combat." -Gray Fox
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
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