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An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The spiritual successor to the Infinity Engine. This 3D engine made its appearance in the Neverwinter Nights series, and provided a toolset along with multiplayer where players could be Dungeon Masters and make their own stories and play them out with friends.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
Most video game characters, even men, have no hair below their necks. Here are games where prominent characters DO have body hair.
When your character is saved in one game and is usable in other games.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
A quest in a game where the protagonist awakes after drinking the night before and has to piece together what shenanigans they got up to.
Meditating is often used as a means to regenerate mana faster.
Neutral is where a character or what have you does not take one specific side in a conflict or argument.
The ability to see in the dark without mechanical means.
This game engine was created in-house by CD Projekt Red, and made it's debut with The Witcher 2: Assassins of Kings. The RED Engine incorporates features such as specular lighting and dynamic shadows.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
The group of non-humans that fight against human society in the Witcher universe
An intimate physical activity between two or more individuals.
Player assignable points that unlock or enhance skills allowing for character customization.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
A person more than adept in the art of sword fighting.
A Fencer; a person who fights with a sword. Swordsmen are common in medieval strategy games.
The group responsible for Geralt of Riva's memory loss and kidnapping his love Yennifer. They possibly seek to bring about the end of the world.
Professional monster slayers given advanced strength and reflexes through mutation. Believed to be devoid of emotion.
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