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Game » consists of 6 releases. Released May 11, 2011
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A style of gameplay where players must navigate a vast stream of projectiles.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Games that ask the player whether they are sure about the decision that they have just made.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A former digital distribution service for PC, Mac, and Linux games.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
GamersGate is a client-free digital distribution service.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
They crash when they're supposed to drop you off, they get assailed by RPGs when they come to pick you up. Sometimes, they're eaten by huge monsters. Why do video games hate helicopters so much?
Indie Royale sells bundles of independent games for cheaper than they would cost purchased separately. Purchasers can choose to pay more than the current minimum to lower the minimum price for others.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Sometimes one playable character just isn't enough.
The second annual PAX East took place at the Boston Convention & Exhibition Center in Boston, Massachusetts on March 11-13, 2011.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Regenerating ammo indicates that rapid fire will result in ammo running out temporarlily, rather than permenantly. If the player stops firing the ammo stock will begin to increase, usually stopping once a certain number is reached.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
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