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Games that feature more than one style of Game Over screen. Alternate Game Over screens are often used when the player loses in specific ways.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Echo found in games when a character dies or gets KO'd. Particularly popular in fighting games such as Street Fighter 2, Tekken, Soul Calibur, and etc.
Specifically in party based titles, a party leader that can fall in combat without causing a game over.
A 'Game Over' screen that turns out to be fake.
Receiving damage or dying as a result of falling.
These are games that dump you directly to the title screen after you get Game Over screen.
Some games go the extra mile and display a newspaper article to inform the player that their game is officially over.
A form of execution, or suicide, in which a person is hanged by the neck until dead - from a broken neck if they're lucky, strangulation if they're not.
Almost a common thing in Fighting Games where player 2 or 1 inserts the coins, pressing start or entering the online lobby when the player 1 or 2 is playing arcade mode or training mode in modern days.
A level that is impossible or nearly impossible to complete because of a programming error or oversight. Often times the screen number is a power of 2 or 10.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
When the President wants to go for a burger, you know that all your cake is a lie.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
These men and women are present to officiate sporting events and racing games. Notable referees in the article are: Lakitu, John Madden, Punch-Out! Referee and DJ Jazzman.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
This is an event that occurs when a player is presented with a set of dialogue options with one of the results being an automatic death or game over.
Games in which the protagonist will break apart upon defeat.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
Extremely rare within the worlds they populate, WEAPONs are extremely powerful creatures found within the various realms of the Final Fantasy series. Usually an optional superboss, WEAPONs have also been part of the main story, such is the case with Final Fantasy VII.
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