Something went wrong. Try again later
    Follow

    FTL: Faster Than Light

    Game » consists of 4 releases. Released Sep 14, 2012

    In this roguelike space sim, players are tasked with commanding a customized starship on an important mission through a randomized universe, with vile rebels nipping at their heels.

    bgdiner's FTL (PC) review

    Avatar image for bgdiner

    A Short-Form Space-Faring Game that Truly Captures Your Imagination

    FTL is a game unlike any I've ever played. On the surface, the game seems simple enough; you act as the commander of a vessel, controlling every crew member, every weapon, and every decision you come upon. You'll come across pirates looking to scuttle your ship, rebel fighters trying to take down your government, and civilians in need of your assistance; whether you give it or not is totally up to you. In fact, this is one of the main themes of FTL: choice. There's always a choice, even if everything does seem kind of random. In most encounters, there are always at least two choices. For example, on one FTL jump, which is essentially a move from a node to another node, you may come across a pirate ship raiding a civilian spaceport. You could offer your help, and in turn take out the pirate, or you could simply leave without reprecussion. Obviously, if you aid the civilians, you'll gain rewards, such as scrap, used to upgrade your ship and replenish your ammo. But then again, you may be entering your last battle for mere civilians. FTL essentially dictates that the choice is yours.

    What isn't up to you, however, is your final objective; either complete it or die. You're a courier for the Federation, which is somewhat of a cliched scifi take on space governments. You must deliver some message to the Federation fleet many sectors from your starting position. At that point, you must take down the Rebel Flagship to win the game and save the Federation. Yet FTL doesn't really focus on this endgame goal, instead letting you approach it somewhat at your whim. As you travel from node to node in a sector, you'll be steadily pursued by the rebel fleet, essentially forcing you to decide which nodes you want to visit before you must make the FTL jump to the next sector. You can visit the store, or answer the distress call; the store will certainly help you continue your voyage, but what about the distress call? It could be real; then again, it could be a rebel trap, and as a result, you've lost a crucial opportunity to replenish your ammo and fuel from the store. Yet again, FTL emphasizes choice.

    One of the most intriguing parts of FTL isn't it's kind-of-there story or choice system, but its ship system. At the beginning of the game, you decide which ship you wish to take on your adventure. If you're a new player, you'll only have one at your disposal, though by adventuring and completing mini quests throughout the game, you'll find designs for other ships. Each ship type emphasizes a different characteristic of how you can approach battles. One ship is strong on ion-based weaponry, meaning you'll be able to disable your opponent's ship and strike a finishing blow. Another emphasizes stealth, allowing you to stealth past incoming missiles and strike back with your own. You can customize your ship's name and crew to your whim, which is a nice little touch. As you progress throughout the game, you can upgrade your various systems, from the oxygen system to the weapons system. Each upgrade allows for an increased ability of that system to function; for example, upgrading the shield system will allow you to eventually have a four-layer shield. FTL offers the perfect amount of interface with your ship; you're not designing the wallpaper for the crew lavatories, but merely controlling the overall systems. It's a very nicely implemented system that's both easy to use and immersive.

    FTL is a game that you really have to experience on your own. It's quite cheap for the experience it offers you, and it occasionally goes on sale for next to nothing. While it may not have the depth of, say, Galactic Civilizations II, it is a really fun game to waste a few hours on. It's worth taking a look at, at the very least.

    Other reviews for FTL (PC)

      It Hurts So Good 0

      (Full Disclosure: I was a Kickstarter Backer for this game.)I just logged my 20th hour and the game, which ended in a grueling battle with the Rebels. Victory was so close I could taste it, but as hull breaches sucked out the oxygen from the ship, and as fire ravaged my weapon systems and shields, I could do nothing but shake my first at the uncaring universe as my ship exploded......again.FTL manages to be fun and cruel at the same time. You have the highs of blasting an automated ship to dust ...

      1 out of 1 found this review helpful.

      Sold to Roguelikes 0

      I'm not a very adventurous person with what I eat every night, and I'm the same way with games. That being said, I had never played a roguelike before FTL. Needless to say, I'm sold on them. FTL manages to be cruel, but satisfying enough to keep you playing and pushing towards that last stand. After 39 hours of playtime, I finally logged my first victory, and it gave me that rush that I hadn't felt since Luigi's Mansion. Buy it....

      1 out of 1 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.