Have games really changed at all in the last forty years?
Videogames in the grand scheme have always contained the same core concepts. You play Modern Warfare 2 to gain higher levels and earn new weapons in addition to playing with friends. Games have always been social. Even in the early days of Ralph Baer and Bill Rusch making game concepts in the late 60's, their designs typically involved two players. Even games like Star Raiders or Fallout 3 that have literally no social elements still entice players to achieve an goal. Social experiences and chasing a carrot on a stick are the two core concepts in gaming that have existed since the birth of Tennis for Two.
Despite the videogames of today virtually being the same as the games of yesterday, how they deliver these two concepts have differentiated over the last forty years. You can directly fight against your friends in Super Street Fighter IV, or challenge their scores in Need for Speed: Hot Pursuit. Games like Persona 4 have no social elements but offer players plenty of incentives to play such as leveling up and seeing the plot progress.
Older games such as Pac-Man, Smash TV, and Donkey Kong have the element of score chasing. The idea of beating your old score and possibly competing against friends or the arcade's leaderboards was the carrot needed for entertainment and the social portion all in one package. Whether it's gamer's taste or technology, videogames moved beyond the leaderboards as a focus. However, many rewards still revolve around a number getting higher. You can spend countless hours getting boots in World of Warcraft that give your Priest +235 Intelligence or play Avatar for an easy 1,000 achievement points.
This is a big reason why Modern Warfare is a huge success. Players need to see a constant flow of progression. All those +100 and +250 during a deathmatch add a lot to the experience. Some games like Bulletstorm are more upfront with their progression system, while games like Halo: Reach wait until the end of a match to show your progression.
A big way games have changed is the lack of utilizing scores as a central component. We all played Bioshock and enjoyed it. Bioshock didn't have an arcade mode or an RPG system, but instead provided an interesting environment. It's largely due to modern tools developers have to craft real enough looking worlds that can tell a narrative that every game that comes out is about beating a high score. Bioshock couldn't exist in 1980.
Early games were all about a challenge. These days it's about an experience. If I put in Mass Effect 2 and got the shit kicked out of me, I would be pissed. That's why I don't play Demon's Souls. Older guys may cry foul that games like BattleToads aren't made anymore. For me though, I'm in it for the ride not the challenge. And that's an idea the industry has nurtured the last 15 years. Hopefully the ride has decent gameplay.
I can't think of a better example of games bridging the gap between older and modern design than Pac-Man Championship Edition DX and Need for Speed Hot Pursuit. Pac-Man CE DX modernized Pac-Man. If someone came to me asking how Pac-Man can be modernized, I would throw my hands in the air and yell “MAKE IT HD AND ADD LEADERBOARDS!!!...and maybe think of a way to add co-op?” Namco Bandai added new fun mechanics that made the dusty classic icon fast, loud, and badass. Need for Speed takes score chasing to a modern level. The Autolog is a Facebook-style wall that summarizes your friend's accomplishments. When going through the game's singleplayer, you won't be chasing after arbitrary goals the game sets up. Instead, after every event it will compare you to your friends. In most cases, I went through the event again to move up on the leaderboard.
Social dynamics in games are arguably the most evolved element in the industry. It used to be all about competing against your friend's scores and maybe running through Double Dragon. Through the years we've had split-screen, LAN, online multiplayer, playing RockBand, and MMOs. In addition to that, we're entering a point were we can discus our different singleplayer experiences in games like Mass Effect and Heavy Rain.
Videogames are all about a sense of progression or social activities. Over the years, technology has allowed games to do more with presentation. Do you think gaming has changed much over the years? Yes we have motion controls, memorable characters, HD, 3D, mobile gaming, and so on, the core ideas stay intact. We can talk about how the dominant FPS games were twitch shooters like Quake and now they're games like Modern Warfare. I'm talking about the grand scheme. It's merely a matter of how the game presents itself to the player to pursuit these concepts.
-Steven Beynon
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