I'm totally fine with remastered versions of classic games. It gives games the chance to be appreciated by a new audience and gives nostalgic guys like myself another way to re-live games I have fondness for. Remasters also help bridge the gap a bit from one generation to the next. GTA V is a great example. I knew I was getting an Xbox One two months after that game was scheduled to release, so I didn't bother getting a version for a console that would soon be old to me. If GTA V hadn't ever come out on the new consoles, I likely would never have played it. Or maybe some guy bought a 360 last-gen, now has a PS4, and now gets to play TLOU when he otherwise wouldn't have.
For those who hate them, it's not like you have to buy them. The "well, I can still play it on the old system, so why would I buy it again?" argument isn't as great as people think it is, either. Yeah, you can, or you can play it with better graphics, a better controller, etc. I have a (dusty) original Xbox, but the choice of playing Halo: CE on that or via the MCC on the Xbox One is pretty obvious (now that the MCC works, that is). I don't buy the theory that the existence of remastered games prevents new games from being made, either. The MCC isn't preventing Halo 5 from coming out. Tomb Raider: Definitive Edition isn't preventing Rise of the Tomb Raider from coming out. Etc., etc.
Remastered games don't seem to be a huge drain on resources, but that doesn't inherently make them lazy. Is it less work than developing a new game/franchise? Obviously, but it gives devs another chance to be rewarded for making a great game (as they should be). Gamers seem to selfishly expect devs to constantly bet the farm on some creative, ambitious idea, but that's not exactly practical. That's how studios die (that, or getting acquired by EA). All it takes is one whiff for things to go really south in a hurry, and new IPs up that risk substantially.
Anyone who wants to bitch about a lack of new IPs ought to put their money where their mouth is and start funding kickstarter projects, buying creative/ambitious games before reviews come out, etc. Oh, you're not that eager to risk money on something that may be a bust? Well, now you understand exactly where devs are coming from. I seem to recall people proudly cancelling preorders on The Order: 1886 recently because it reviewed somewhat poorly. Fine, but you don't get to whine about a lack of new IPs while you're sending the industry a message that you won't support them unless they're 100% awesome.
The gaming industry will supply what gamers demand. Not what gamers say they want, what gamers actually do and do not spend their money on. Right now, gamers are more willing to buy remastered games than to support new IPs, so that's what's being published. Even fully competent new IPs like Titanfall and Destiny are constantly marginalized and nitpicked to death because they weren't fucking perfect. This isn't the late 90s/early 00s when you could make a game with flaws, people would buy it anyway, and a franchise could be built from there. As gamers, we're getting what we deserve.
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