Which JRPG has the best (or rather your favorite) combat system and why?
My favorite combat system of any JRPG has to be Grandia 2. It's the only JRPG combat system I know off with a real emphasis on movement and formation. Same goes for real 'Area of Effect' magic (aka AoE) including friendly fire. Also - the timing Grandia 2's combat system promotes (to push back enemies attacks or even cancel them out completely) is a fucking strike of pure genious. I can't understand why nobody copies Grandia 2's blueprint. It's quite honestly the only JRPG combat system I still take seriously nowadays.
How about you guys? Know any standout combat systems amongst the tons of uninspired, slow and boring trash out there?
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