Couple candidates for me
#1 and probably the winner is FF15. I enjoyed my time with it but at the end of day, it’s a project that clearly went extremely side ways and they polished up an unfinished game that would’ve been way too costly to finish. The story and characters are super thin, the open world felt really restrictive, and the combat was shallow. Again, totally had a good time w it but I can’t say it wasn’t very disappointing especially in hindsight.
#2 and a very strong one at that is DMC5. They didn’t address the issue w DMC4. Instead of backtracking the back half, they just made the back half completely devoid of levels. You end up in an ugly brown tunnel pretty much the entirety of the back half, you can’t tell up from down, it’s completely hideous and completely insulting, especially cuz the first half is exactly what I wanted yet they repeated the exact fucking bullshit they pulled in DMC4
#3, FF Type-0. It finally came to the States and turns out, not so great. Up-rezed PSP game was kinda hideous, the story is incomprehensible and they had the balls to lock the true ending to a second playthrough. That’s crazy in a 50+ hour game.
#4, Bound. Great soundtrack aside, this felt like a tech demo or a build concept. The platforming is literally the worst I’ve every experienced and the blinking camera cuts are bizarre. It seems like something that has great potential but they just throw it out into the world way too prematurely.
Log in to comment