One on hand it feels like it doesn’t matter. In terms of assessing “Is X game good or not”, the conditions don’t necessarily matter. However, the context behind how something was made changes how you feel about something. If a project had stressful circumstances or created a situation where those people left the studio in hopes of something better (or left games entirely), that colors my perspective.
This is outside of games, but the biggest thing I’m struggling with is my thoughts on Terrace House. The short version is a guest on the show committed suicide mid-season. The whole premise of that show—the low stakes conflicts, everybody being laid back, people falling in love, etc.—all flies out the door when something that horrible happens. It also changes my perspective with how the commentators react to previous guests on the show, how the housemates react to seeing themselves on the show, and how people like me talk about the show. When something happens to a show like Terrace House, that’s the end of it. I’m not sure if I will ever rewatch that show. Even if I do, will I enjoy it knowing what eventually happens? Even if it was a different season that never features that person? Should they ever make a new season?
In terms of games, I’m not sure if I will ever revisit Night In The Woods knowing more about what happened with that game’s development and what happened to Alec Holowka. Again, this is another serious and depressing example, but those are the situations I think about.
It seems like when this type of thing comes up, people wrestle with the toll things like crunch has on a studio or dealing with somebody like Notch. Crunch is a serious issue in this industry and Notch is still a douchebag. But I don’t know if anything like that has affected how I view a game.
It’s more complicated to shower praise on a Naughty Dog game when you hear about what it’s like working there, but The Last of Us is still one of my favorite games, and I still really want to play The Last of Us Part II. These type of things mainly makes me sad that the studio is working with those conditions and I wish they would address those issues.
Should that affect criticism and how people review games? Maybe? Maybe not? I don’t know? What if X game is the best game somebody played, but the working conditions were awful and the director is an asshat? Does that average out to a 3 / 5 star review? Do we need a traditional video game review and another piece of criticism wrestling with how you should react to this game regardless of the “Is game X good?” aspect? Am I just rambling at this point because I don’t know how to answer this question at 2 in the morning?
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