I think they probably are bad on a net basis for the gaming industry.
Not directly, but by incentivizing a business structure that's going to lead crappy things in games.
There's no supply limitation to act as a floor for low prices unlike physical. Since there is no resell potential if the game stinks, players are less willing to spend as much as they do for physical to offset the bad game risk. Constant Sales devalues the perception of the product and it becomes a race to the bottom as price becomes the only differentiating factor between vendors like Steam/PSN/Origin etc. Which also means Steam can't take its' foot off the gas on sales. And as @grantheaslip points out this rewards games that charge in-game as opposed to upfront, since there is no external market for microtransactions. It also trains consumers to wait for low prices, thus depriving early crucial immmediate revenue needed to keep companies afloat post release.
This puts tremendous downward pricing pressure on games. There's got to be a tipping point where the price gets so low that devs can't recoup their investment no matter how many copies they sell.
Since there also is marginal cost to get listed it also means low quality unfinished product is easier to sell as new for the merchant. They don't have to outlay cash for it and gamers can't get a refund for it. Which leads to gamers getting more alphas and broken pieces of crap.
The way to counter this is probably not one that's going to be a good one for players either, which is price collusion or big Pubs having their own distribution platforms such as Uplay and Origin where they can dictate the pricing.
I'm one of those guys who does have way more games than I'll probably ever play, but my rationale for a lot of them is that I buy them to try them. 2-3 dollars to try a game is whole lot less than I used to pay to rent one. So I'm as guilty as anyone.
There are still going to be good games in the future but more of them are probably going to be in the mold of Rogue Legacy (low production values) and DOTA 2 (f2p, microtransactions) than something like Skyrim (single player, massive world and production values, pay upfront once).
Long story short= rampant sales equal a future of a lot more games with low production values, glitch ridden experiences and microtransactions.
Log in to comment