4 player cooperative hero loot game with collecting, exploring and base defense elements.
It's hard to describe because it pulls from so many places.
You collect various heroes weapons and traps by looting them from llama pinatas. Each hero, weapon or trap has rarity (green, blue, purple etc.) and a level that you improve over time through play. On top of that there is a giant tech tree that is essentially how you progress through the game.
Gameplay is done by joining up to 3 other players in randomly generated maps. Each map is in a type of area that determines what kinds of things you will see. City types will be full of businesses and apartments where Forest types will have trees, cliffs and underground mines or secret bunkers.
Each random map is also given a type of game mode. These are still fluid but the main types revolve around searching the map for an objective and building defenses around it. Once triggered enemies will rush in like a wave based defense.
All the items in the game are crafted during play from resources you collect in the maps. Basic stuff like structures (walls, floors, stairs etc...) are created from basic map resources that are abundant. Weapons like guns, melee weapons, traps and ammo all require some uncommon or rare resources.
The gameplay loop is essentially this:
Everyone starts the game by scouting the zone;
You split up and try and find as many resources or bonus objectives as you can while fending off small groups of enemies spread around the map;
Once the objective is found players gather to build defenses and lay traps to defend against the enemy waves;
Objective triggers and waves attack. Players fight off the enemies and repair or replace damaged defenses;
Waves over your team wins the level and you gain XP to level up your heroes, weapons and traps
The game is also broken into difficulty zones that introduce complexity and difficulty into the game. Each zone also contains your personal static base. Your base can be visited at any time and allows you to build whatever kind of defensive structures you want and make it more personal. As you progress through each zone you will be required to defend your personal base. It's a great place to experiment with defense strategies and builds or just to get creative.
There is actually a lot more than this cursory explanation to the game but it's a rough outline of the standard loop. The gameplay is pretty damn solid so far and all the weapons and combat from melee to shooting feels great. There are a vast array of different weapon types to play with and there are a multitude of heroes with unique skills to cater to anyone's style.
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