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Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
One of the two major factions in World of Warcraft the other being their enemy, the Horde.
World Building games focus on the ability of the player to created his own little world just as he wants it. Good examples, are The Sims, Black and White, and Spore.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The extraction of valuable minerals from the earth.
Games that include a simulated economy which the player(s) can affect.
The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
Games whose titles consist of a single word.
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