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Game » consists of 1 releases. Released Oct 31, 2013
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Broken English is English with improper spelling, grammar, or syntax, and is most commonly found within older video games as a result of poor English localization.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games that fit this category involve characters that can traverse different dimensions.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Some games allow people to swim. Many, however, have water that hurts or kills the player when entered.
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
Hidden Objects is a gameplay mechanic in which the player must find specific items within a static scene.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
The player is respawned (or has the option to respawn) immediately following death, and with minimal lost progress and little to no break in the action. This concept is often seen used in difficult or fast-paced games where frequent player death is treated as a learning experience.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games that have had an Original Soundtrack album released.
Puzzle platformers are platform games where the key aspect involves solving riddles and puzzles, rather than combat.
Games whose titles consist of a single word.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
Warping allows the player to take a shortcut, bypassing part of a game.
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