Alright finally finished the episode and have some thoughts on the rest of the podcast. I really don't have much to say that hasn't already been said in the podcast. I agree that FF1 especially the NES version was literally nothing but a battle against RNG. What classes you bring and gear you equip help negate some of that but nothing can prepare you for the RNG boss.
I've played through FF1 about 4 or 5 times in my life. The first when I was 9 and I was able to beat the game with the help of Nintendo Power, once on GBA, once on PS1 and I believe once on PSP. There might be one other time in there but I've pretty much played every "good" and shitty iteration of this game. So I've experienced the Chaos Shrine/Temple of Fiends in all that is good and bad. I've died to Kraken or Tiamat due to bad RNG and have steam rolled Chaos. I've also had the same experience as ZP where Chaos just nukes the entire party with AoE multiple turns in a row.
With all that said I do agree that it's amazing Final Fantasy turned into the success it did here in the West but a large part of that was due to how much of a leap there was from Final Fantasy I to Final Fantasy II (IV) on the SNES. Square actually played that very well in my book but sales of IV were actually pretty mediocre. if I remember. Square's success can largely be attributed to the SNES because they just kept putting out hit after hit in the RPG market in the 90's. I mean you had Final Fantasy IV, Final Fantasy Mystic Quest, Secret of Mana, Breath of Fire, Final Fantasy VI, Chrono Trigger, Secret of Evermore, and Super Mario RPG: Legend of the Seven Stars all within the span of 4 or 5 years. All but two of those games defined Square as a company but you don't have that . I think Mystic Quest and Evermore are the games that aren't to the same quality as the rest albeit still being decent quality games.
You hit the nail on the head in that Dragon Quest/Warrior releasing games on the NES after Final Fantasy IV had been released on the SNES was what caused Enix to lose faith in the NA market on RPGs. Dragon Quest V and VI I don't believe ever came to NA on the SNES.
On a final note though I can't remember who said it but Final Fantasy XIII only starts getting good after you get to Pulse. That game is too linear and tutorial heavy until you get that point. After you get to Pulse is when the game actually opens up and you can't start putting all that tutorial nonsense to actual use. Fights become less about hitting X to start auto-battle and more about actually setting up combo strings to do breaks, apply buffs/debuffs, and dealing damage. It's also the first time you start getting to bosses that are actually difficult. And whoever said the series starts getting good in Lightning Returns needs to eat a Vienna Sausage. Final Fantasy 13 is in my opinion the strongest of the three games in terms of its story and characters followed by 13-2. Lightning Returns is a hot mess when it comes to it's story and ending even if it has the best actual combat of the series.
Log in to comment