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An abomination is either the result of a demon possessing a living human or elf, or a undead flesh construct made from corpses sewn together.
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
The evil horde of twisted beings that, under the leadership of an Archdemon, threaten all of Thedas once every few hundred years, in the form of a Blight. They are essentially generic fantasy orcs, goblins, and trolls, lumped together as one race and given different names.
Preferring to bargain rather than battle, Desire Demons play on the hearts of men to possess them.
When a character in a video game must explore their own psyche to progress through the game. Although this can be metaphorical, more often than not, the character does so literally.
The Legion of the Dead is a dwarven warrior faction in Dragon Age committed to fighting in the Deep Roads to their deaths.
Mabari are magically bred dogs, often used in Ferelden as war hounds. A Mabari War Hound can join the Warden's Party in Dragon Age: Origins, and can be summoned as a temporary party member in Dragon Age 2.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
Pride Demons are the most powerful demons that are encountered within Thedas in Dragon Age.
The tall, muscular race known as the qunari are a stoic and poorly understood people who follow the way of the Qun, sacrificing their own individuality for group cohesion. Part of BioWare's Dragon Age franchise.
Lacking the intelligence of the other variety of demons found in the Fade, Rage Demons exist simply to destroy.
Having intelligence but lacking will, Sloth Demons are typically unwilling to fight unless pressured or threatened. They prefer trickery to a straightforward attack.
A Blight occurs when the otherwise chaotic and disorganized Darkspawn awake an Old God with their taint and it arises to lead the hoard as an Archdemon.
Many Circles of Magi exist in the world of Dragon Age. Throughout the continent of Thedas, any country under The Chantry of Light's power will feature a Circle. Mages are kept under lock and key for the duration of their lives.
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