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Game » consists of 11 releases. Released Feb 10, 2009
A laser gun in FEAR 2. It is extremely powerful against armored targets. It has a display for showing the charging level, and has a red targeting laser. It carries energy cells as ammunition instead of bullets.
The Advanced Combat Optical Gunsight (abbreviated ACOG) is a series of telescopic reflex sights manufactured by Trijicon.
Air ducts are used to heat, ventilate and cool to buildings.
Many games have ammo. In some, you can design your own. Ammo is put in a weapon and fired as a projectile.
A container that is often used to supply players with a certain amount of ammunition.
A Submachine Gun in FEAR 2.
A Rocket Launcher in FEAR 2.
The successor to the HV Penetrator. It fires 14mm depleted uranium Flechettes.
A advanced weapon developed by Armacham. It performs like heavy plasma weapon.
A kind of protective clothing.
Assault Rifle refers to a basic design of a weapon that combines the abilities of older long-range rifles and the rapid fire of sub-machine guns. Common designs include the M-16, M-4, AK47 (and 74), and the L85A1.
A proximity mine found in FEAR 2.
Shotguns that can fire semi or fully automatically
A stationary gun that automatically shoots at targets.
A electronic communications device that provides the customers of a financial institution or bank with access to financial transactions in a public area without the need for a human clerk or bank teller.
Also known as "body armor", ballistic vests are designed to stop various firearm rounds. Commonly worn by soldiers and police. The Nation Institute of Justice rates the protection capability of body from Level I (up to small calibers like .22LR) to Level IV (up to armor-piercing calibers like .30-06 M2)
A Flamethrower found in FEAR 2. While a flamethrower, it operates differently then most flamethrowers, instead of spray, it fires individual shots.
A barrel is a hollow cylindrical container, traditionally made of wood staves and bound with iron hoops. In video games, it is used in many ways to fill up a level or even be used in one. They also may explode. Use caution when around barrels.
Garments worn by Military or Para-Military organizations for combat related situations. These garments range from the Marines heavy duty Camouflaged battle dress they use in the Middle East to the SWAT uniforms our police departments use such as the DEA or U.S. Marshalls.
A full-size rifle designed for military use that fires a high-power rifle cartridge. Unlike assault rifles, they are more suited to longer ranges rather then shorter ones and typically fire semi-auto or burst fire rather than full auto.
A furniture that provides a place to sleep. In video games, often used to regain health, skip time and *ahem* other activities...
A long seat fit for several people.
Holds a maximum of seven rounds and uses the proprietary Benelli semi-automatic system first showcased in the M1. Notable for allowing the user the choice of semi-automatic or pump-action operation.
The "liquid of life" for practically all beings. In games, most commonly found outside the body and can be found in a pooled, spilled, dried, fresh or splattered state. This page is for games that actually have blood as an obtainable object.
A wall that has been covered in blood. Either the blood was on the wall before the player arrived, or it is dynamically created by the player's actions.
Some games have readable books. Come and quench your thirst for knowledge.
A brick is a block of ceramic material used in masonry construction, laid using mortar.
A container made for holding water or other liquids.
This term can refer to both a visible shot onscreen in a shooter, or a round that has been fired from or currently loaded into a weapon.
A place where people can leave public messages.
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