What the hell, why do developers hate health bars these days? They completely change very basic game mechanics, favoring stop-n-pop with no real strategy over thinking an encounter through ahead of time and executing it properly. They turned Rainbow Six into Gears of War, and turned Call of Duty in to whack-a-mole with assault rifles.
I just read through his blog on the playtesting. Man, I'm so happy they changed it back! In games like Call of Duty 4, I think the Regen.Health System works extremely well. But for others like F.E.A.R, or Half-Life, I think it's important to have long stretches of tension, trying to avoid enemies and search for med kits if your health is low. I'm also glad they changed the H.U.D. setup and reduced the Max. amount of Health Kits you can carry from 10 to 3. Hahah. 10 was a little much to say the least! I really respect them for taking the time to think this over and re-playtest with this reverted design decision, it re-assures me that Monolith really wants to make a great game, and keeps the fans in mind.
Well it's good news if the regenerating health was removed, that has no place in F.E.A.R.. I can't wait for Project Origin, F.E.A.R. is easly the most underrated FPS of this generation.
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