I actually rather like the endings, though they're odd ducks. It's kind of in-fitting with Far Cry 4 that the best ending is to simply walk away and not descend everything into madness, though it suffers from the Spec Ops: The Line problem of "I didn't buy this game not to play it. I'm not turning around at the outskirt of the town and avoiding the whole game."
As to the two real endings, they're both kind of subversions of the player's expectations... which works for some people and not for others. Some of my friends hated the endings to Far Cry 4 because both were utterly bleak. Either the dude turns it back into the repressive, religious-based state that existed under its previous king (which had almost no rights for women, promoted child brides, and practiced heavy-handed authoritarian tyranny) or the gal turns it into a dystopian, drug-peddling narco-state with child soldiers, extra-judicial murders, and authoritarian tyranny. It turns out that Pagan Min, for all his cruelty and malice, was actually right and the lesser evil. You should have just eaten the crab Rangoon.
I was expecting Far Cry 5 to do something similar, what with you working with local militia groups to squash the power of a para-military doomsday cult and all. Maybe they'd have you go through all that only to discover that your allies are actually no better, if not worse, than the Project. Instead, it just subtly hints at your allies flaws: they dehumanize the cultists as much as the cultists dehumanize them (PEGGIES), they conduct brutal tortures too with no qualms, and they are also obsessed with doomsday stuff and have built bunkers throughout the region... but their obsession is selfish and their bunkers are more for their own individual uses rather than as some collectivist survival thing like the Project. Your allies aren't the subverting factor.
No, the subversion here is that Joseph Seed really is a holy man. He actually does have God's favor, and he's right: God won't let you take him. The cult has no nukes; when you can finally take him from Project Eden, it breaks the proverbial (and perhaps literal, in this case) seventh seal and the world descends into nuclear holocaust (which is hinted as impending in multiple conversations about things being tense all over, like the "world's about to fall into the flames" and all that). If you choose to listen to him and accept his offer of forgiveness and mercy instead, then the seal isn't broken and the world lives another day... but you end up killing all your conspiring friends on the drive out of Hope County when the trigger song on the radio activates your berserker mode that Jacob Seed programmed into you during his mission arc. No Guard is coming, and none will... because Joseph benefits from Divine Intervention even if his followers don't.
It's kind of twisted, but I rather like it. Did make me sad, though. At least my friends in Far Cry 4 lived even though their government inevitably sucked worse than before I got there. In this case, it's much more of a zero sum game. Probably fitting for a game more about doomsday than politics, but I can see why people feel chafed.
On a different note, I hope you not trying to arrest him is the canon ending because I'd love a Far Cry 6. Hm, unless the resist ending portends Far Cry 6: Blood Dragon Deux. In that case, go for it. Mach 5 style.
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