Something went wrong. Try again later
    Follow

    F-Zero GX

    Game » consists of 3 releases. Released Jul 25, 2003

    F-Zero GX is a futuristic racing game developed by AV & SEGA and published by Nintendo and is a sequel to the long-running F-Zero franchise. It is considered the most challenging F-Zero game to date.

    Playable Version of F-Zero AX Discovered Inside F-Zero GX

    Avatar image for pepsiman
    Pepsiman

    2815

    Forum Posts

    28072

    Wiki Points

    0

    Followers

    Reviews: 30

    User Lists: 28

    Normally I'm not one to start up threads on game news posts you can find elsewhere, but this bit about F-Zero GX is too close to my heart to not make known here. Anyway, like the title states, it turns out that the guy who runs The Cutting Room Floor, a site dedicated to unearthing deleted or otherwise normally inaccessible content in games, has discovered that you can actually play the entirety of F-Zero AX, the Sega-developed arcade counterpart to GX, by inputting some AR codes into a copy of GX either via Dolphin or actual hardware, with the instructions on how to do so detailed on this page. Below is some video footage taken showing AX in action.

    I don't know how many F-Zero fans are out there on this forum or really how many people care in general, but as someone who had the pleasure of playing one of the few North American arcade units for AX ever manufactured on several occasions, it personally excites me to know that the game has actually lived on right under our noses for all these years. Playing it on the GameCube might mean you don't get to experience the kickass chair with built-in hydraulics that moved you around as you played the game, but I'd say it's better than nothing for the chance to easily play one of my personal favorite arcade experiences again. While it's possible to now play Triforce hardware games in Dolphin, it's probably significantly more convenient all around that this works.

    She's never not a pretty sight.
    She's never not a pretty sight.

    Avatar image for super2j
    super2j

    2136

    Forum Posts

    14

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 2

    #2  Edited By super2j

    i have no affinity for F-zero, but I love stuff like this. cool.

    Avatar image for jjor64
    JJOR64

    19700

    Forum Posts

    417

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 5

    Read about that earlier. That's great. Always wanted to try the Triforce arcade games, but I never got to.

    Avatar image for bisonhero
    BisonHero

    12796

    Forum Posts

    625

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 2

    As someone who spent countless hours in high school playing through F-Zero GX, that is some interesting stuff to have been unearthed all these years later.

    Avatar image for video_game_king
    Video_Game_King

    36563

    Forum Posts

    59080

    Wiki Points

    0

    Followers

    Reviews: 54

    User Lists: 14

    I imagine it's a development history thing? Like GX was based in part on AX at some point in the development?

    Avatar image for pepsiman
    Pepsiman

    2815

    Forum Posts

    28072

    Wiki Points

    0

    Followers

    Reviews: 30

    User Lists: 28

    @video_game_king said:

    I imagine it's a development history thing? Like GX was based in part on AX at some point in the development?

    Sega developed both GX and AX in tandem, yeah, and if you managed to find an AX cabinet and stuck your GameCube memory card in it, you could unlock courses and racers in GX without having to do it the hard way. So yeah, it's not like it was completely out of the question that something like that would sit around and it's not even the first time an entire Nintendo game has sat hidden inside another one (hell, a ROM with debug functions for Ocarina of Time was found in the Master Quest disk, of all places). It's just a pleasant surprise to see that it's not just traces of AX lying inside as everyone already knew.

    Avatar image for apathylad
    apathylad

    3235

    Forum Posts

    1150

    Wiki Points

    0

    Followers

    Reviews: -1

    User Lists: 7

    #7  Edited By apathylad

    I have GX around here, somewhere. I could probably get this to work.

    Avatar image for arbitrarywater
    ArbitraryWater

    16106

    Forum Posts

    5585

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 66

    This is actually really cool. So obviously they play the same, but what's the difference between GX and AX. Is it mostly just tracks?

    Avatar image for ben_h
    Ben_H

    4844

    Forum Posts

    1628

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    And here is my bi-annual reminder that F-Zero GX is a super amazing game and I should probably rebuy it since my first copy was stolen. I really want to play it again.

    This is insanity. I remember reading about F-Zero AX but I didn't know it was in every copy of F-Zero GX. That's so cool.

    Avatar image for fancysoapsman
    FancySoapsMan

    5984

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 13

    fuuuuuuck.

    that's pretty cool.

    Avatar image for pepsiman
    Pepsiman

    2815

    Forum Posts

    28072

    Wiki Points

    0

    Followers

    Reviews: 30

    User Lists: 28

    #11  Edited By Pepsiman

    @arbitrarywater said:

    This is actually really cool. So obviously they play the same, but what's the difference between GX and AX. Is it mostly just tracks?

    I believe AX has a different set of tracks and at least some exclusive F-Zero units. Like I was saying to VGK, you could unlock all of the exclusive tracks and units manually in GX even without tracking down an arcade unit if you were masochistic enough, but yeah, it's just neat that the whole bloody game is just sitting there in the ISO because Sega was like, "Screw it!"

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.