Unprofessional Fridays of Tsushima
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8-4 Play
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Game » consists of 8 releases. Released Apr 25, 2000
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
This is an ability that requires input from the user to be used.
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
A practitioner of alchemy; the brewing and making of substances with unusual properties.
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
Large, semi-aquatic, scaly lizards. Not to be confused with crocodiles.
The act of turning one thing into another, be it lead into gold or earth into air.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
Any being that is humanoid in appearance, with amphibian-like features. This covers frogs, toads, salamanders and newts (caecilians look too much like worms).
A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
Animals that follow you or help you on your journey.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A creature with characteristics of both a human and an arachnid, most often a spider or scorpion.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Artificial Life is a video game concept in which beings or creatures are put into the same environment that player is in. Depending on how the player interacts with these virtual creatures (who are programmed with emotions, wants, and needs) and the world around him/her, the Artificial Life will reflect that through their behavior.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
The concept that an asteroid may hit a location and effect the player and/or enviorment. In such games as the upcoming Rage from id Tech a Asteroid impact creates the wasteland-esque environment the player expirences the game in.
The absence of belief in the existence of gods.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
In parapsychology and many forms of spiritual practice an aura is a field of subtle, luminous radiation surrounding a person or object like the halo or aureola of religious art.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Aviaks are a race of eagle-like and crow-like people in the EverQuest franchise.
Attacking an unaware opponent from behind; this often gives the attacker the first strike or some other combat advantage.
Backstab is a skill utilized most commonly by rogues. By attacking from behind an opponent, backstabs significantly increase the damage dealt. Sometimes a backstab can mean a one hit kill.
Binding wounds is a skill in which one can bandage one's own injuries or someone else's. It often serves as a substitute for healing items or magical healing.
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