Something went wrong. Try again later
    Follow

    Eruch Adams

    Person » credited in 5 games

    Short summary describing this person.

    No recent wiki edits to this page.

    Eruch Adams started in video games in 1999 at Namco Hometech, where he tested a Gameboy version of Pac-Man / Pac-Attack combo. This was the most boring game he ever tested and later appreciated that it was his first, while the glow of getting paid to test video games was still fresh. Later he would compare the most broken and badly executed games to that first experience and say, "At least it's not Pac-Man."

    Ironically, what followed was a new, in-house Playstation game called "Pac-Man World 3-D". This was a fun game by comparison and really was in league with games like Sonic and Mario iterations of the time. He enjoyed working close with the actual game designers and it was then he learned the meaning of overtime.

    Later that year, Eruch got a job closer to home at Eidos Interactive, in San Francisco. His first games were on the end of their cycle and all but shipped: "Revenant" and "Omikron: The Nomad Soul." Then a new project came, "Tomb Raider 4: The Last Revelation" which was his first at Eidos that was seen through from beginning to end. His credits include, "Tomb Raider: The Lost Artifact", Deus Ex, Sydney Olympics, Hitman, Fate of the Dragon, Trade Empires, Commandos 2, Time Splitters, and many others. His final project was Lead test for Hitman 2 and helped write the opening cut-scene, but he left Eidos before the project was complete and only received a special thanks.

    As of 2015, Eruch Adams is a screenwriter and novelist as well as part-time graphic designer.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.