Eruch Adams started in video games in 1999 at Namco Hometech, where he tested a Gameboy version of Pac-Man / Pac-Attack combo. This was the most boring game he ever tested and later appreciated that it was his first, while the glow of getting paid to test video games was still fresh. Later he would compare the most broken and badly executed games to that first experience and say, "At least it's not Pac-Man."
Ironically, what followed was a new, in-house Playstation game called "Pac-Man World 3-D". This was a fun game by comparison and really was in league with games like Sonic and Mario iterations of the time. He enjoyed working close with the actual game designers and it was then he learned the meaning of overtime.
Later that year, Eruch got a job closer to home at Eidos Interactive, in San Francisco. His first games were on the end of their cycle and all but shipped: "Revenant" and "Omikron: The Nomad Soul." Then a new project came, "Tomb Raider 4: The Last Revelation" which was his first at Eidos that was seen through from beginning to end. His credits include, "Tomb Raider: The Lost Artifact", Deus Ex, Sydney Olympics, Hitman, Fate of the Dragon, Trade Empires, Commandos 2, Time Splitters, and many others. His final project was Lead test for Hitman 2 and helped write the opening cut-scene, but he left Eidos before the project was complete and only received a special thanks.
As of 2015, Eruch Adams is a screenwriter and novelist as well as part-time graphic designer.
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