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A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
This concept is featured in games that have a character wearing a helmet or mask with a skull graphic or picture on it, or else a helmet styled to resemble a skull. This does not pertain to characters who actually have skulls for heads.
A Fencer; a person who fights with a sword. Swordsmen are common in medieval strategy games.
The group responsible for Geralt of Riva's memory loss and kidnapping his love Yennifer. They possibly seek to bring about the end of the world.
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