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Game » consists of 1 releases. Released Feb 21, 2023
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
An Air Combo differs from a Juggle in that the character jumps up to meet his enemy. Instead, they launched them and then attacks their opponent in the air.
Anime Fighter is the theme genre of Fighting Games. Either regular FGs (i.e Guilty Gear and BlazBlue) or anime licensed fighting games (i.e Dragon Ball, JoJo, One Piece) that had fast-paced action, put in emphasis on offense over defense and different fighting systems.
Combos where constant inputs from the player aren't required. All that is required is that the first hit connects and then the Combo will play out until it is completed, or the player on the receiving end escapes.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Burst is a Fighting Game mechanic. Who is a high-risk, yet high-reward defensive that is typically attributed to fighting games made by Arc System Works.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
From a new generation of fighting games, most notably Street Fighter IV, the comeback mechanic allows characters with low health to activate a powerful move or mode.
Games that have been funded via public monetary contributions.
An organism consisting of both natural and artificial systems.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
A double K.O. is a rare event when in an 1-on-1 fighting game both fighters reduce each others health to zero simultaneously. The methods used to score a Double K.O. as a round win or loss varies from game to game.
A draw occurs when two or more players end a versus match where no player is determined to be the winner. This can be caused by a double knock out, or when players have an equal point value at the end of a set period of time.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
Guard Crush is a mechanic in Fighting Games where a player/AI opponent blocks too much and making a character to open to use another attack.
A form of gauge seen in some fighting games. As a character guards against attacks, the meter depletes. The guard is broken if the meter empties.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Almost a common thing in Fighting Games where player 2 or 1 inserts the coins, pressing start or entering the online lobby when the player 1 or 2 is playing arcade mode or training mode in modern days.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Weapons with a mind of their own. Sometimes their personalities clash with the people wielding them.
A Christian military order from the middle ages, known for their skilled warriors wearing white mantles with an emblem of a red cross.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
Misanthropy is the hatred and fear of human beings and humanity in general.
Mix-Up is an archetype in Fighting Games that had possess many moves that have a similar or even identical startup animation that is followed up by attacks that must be blocked or dodged in some ways.
An online digital distribution system for arcade games in Japan.
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