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An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Codec is the communication system used by Snake in the Metal Gear series of games.
Emma Emmerich cries in Metal Gear Solid 2: Sons of Liberty when she's dying, and talks to her brother Otacon about how she has loved him the entire time.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Holding hands implies a second character or object, often controlled by AI, who must be physically escorted through the game.
The National Security Agency is an agency that is responsible for analyzing and gathering foreign communications and intel. The NSA is also responsible for keeping the US government's own network and communications secure.
A phobia is an irrational fear of something that can be concrete or abstract. Many video games have characters deal with their phobias.
When you gotta go, you gotta go. Urination is found in games for a number of reasons, including comic relief and a quick pathway to sobriety.
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