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Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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