Information about sales and revenue (digital especially) is pretty hard to come by in the games industry, so this blog post from Hitbox Team makes for some interesting reading:
http://hitboxteam.com/dustforce-sales-figures
As expected the first couple of days and the following promotions make up for most of the sales, with the Humble Bundle being responsible for the biggest spike in both sales and revenue:
Aside from the stuff in the graphs it details some other things about Dustforce's development for those interested. It took around 15 months and $100,000 to make by four people, for example.
Dustforce was one of my favorite games from last year and I'm very much looking forwards to Spire, so it's good to know the devs are doing well. Plus for a change it's sales figures that weren't disappointing and below someone's expectations
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