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This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Better known as CPR, Cardiopulmonary resuscitation is tactic to help revive an unconscious victim of cardiac or respiratory arrest.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
One of the smartest mammals on the planet and star of the Ecco the Dolphin games, dolphins live in the ocean and can perform a variety of tricks. Dolphins also have a particular fondness for fish.
An earthworm is a legless, sightless, hermaphrodite worm that mostly lives underground. Many video games give them eyes and/or arms and legs.
Games that involve characters who must find their way out of a sinking car.
Some games allow people to swim. Many, however, have water that hurts or kills the player when entered.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A type of water sprite found in Japanese folklore.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Whether searching for loot as a pirate, or attacking enemy ships in the navy, there is nothing quite like sailing the seas.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Water that may elevate or lower over time or because of player actions.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
An increase in water flow and turbulence, making it difficult to navigate through.
A level that takes place either in or near water.
A swirling body of water; usually the result of conflicting tides.
The characters in the Worms series of games.
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