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Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
When you (or you opponents) tumble due to collision or a slippery substance (ice, banana peel, etc.) Often used for comedic effect.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
When the character the player is controlling dies as part of the game's plotline.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Games that allow the option to let the computer to pick the player's character.
Games usually have numbered sequels, like Final Fantasy I through XIII, but some series like to stop numbering their sequels, then number them over again. This is the concept of games that had a numbered series, then stopped, then got numbered again.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
In the Dragon Ball Z franchise, the Saiyans (also known as Saiya-Jins) are a warrior race from the Planet Vegeta.
A hairstyle, sans hair.
Showing half a face on box art is often used to give a sense of power or mystery.
A competition between brothers and sisters.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
The option to display dialog and other information with text on screen.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
When a character in a game unleashes their true power and 'levels up' in a sense. Examples are super sonic, super saiyan, no more heroes, mushrooms in mario, devil trigger... etc.
Super Speed is the ability for a character to travel at speeds normally unattainable by regular humans. Super speed can be a stock super power by characters such as the Flash & Sonic the Hedgehog, or a technologically enhanced ability like Nomad in Crysis.
Strength beyond normal human bounds, i.e. lifting cars, bending metals, shattering a street with one's fist.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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