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Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Decapitation is the removal of the head of a person or animal.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
The last boss you face in a game, usually representing the final climax of the game.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
The idea of deriving a feeling of pleasure through experiencing pain or torment.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
You want an example? Know what I mean? See what I did there? *Wink wink, nudge nudge*
The evil demon faction of the Brütal Legend universe.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Warfathers represent the Tainted Coil's elite hierarchy units. They are upgradeable ranged infantry and can spawn lesser units.
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