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Game » consists of 2 releases. Released Nov 20, 1992
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
The last boss you face in a game, usually representing the final climax of the game.
Games with covers depicting a character with their mouth open, often used suggest that the character depicted is yelling.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
In a game that presents multiple options of how to proceed, Pseudo Non-Linear is when all options must be completed in order to proceed further. In other words it gives you to illusion of choice but there will ultimately be a set path.
Player assignable points that unlock or enhance skills allowing for character customization.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
As part of the Switch Online subscription, Nintendo offers a selection of SNES games through the downloadable Super Nintendo Entertainment System application.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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