Ultra Gameplayers Disc #104
Demo Derby
Game Mess Mornings 05/13/24
GrubbSnax
839: REVENGEANCE
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The Community Spotlight 2024.05.11
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Game » consists of 10 releases. Released April 1997
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
These are mini Spiderdemons. They are much more common and they attack with plasma
In these games, there is an actual number or meter on-screen that shows how much armor the player has. Rather than being treated like equipment or a power-up, this armor serves more as a secondary health pool.
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
A map that is updated in real-time as you play a level. Usually seen in FPSs and RPGs.
These baddies were originally the boss of the original Doom's first episode, but they would become normal enemies in Doom II.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A level that is focused entirely on a boss encounter.
A powerful demon from the pits of Hell which specializes in spewing ball lightning from its cavernous maw.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Games that ask the player whether they are sure about the decision that they have just made.
Term used in first person shooters where most of the game takes place in tight closed quarters.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
A non-interactive sequence within a game most often used for plot advancement.
This guy was originally the boss of Doom's Episode 2, but they would become a normal enemy in Doom II. They are the most powerful enemy in the series.
Cybernetics is a broad concept encompassing a range of mechanical devices meant to enhance or replace biological limbs or organs. They are commonly featured in science fiction, particularly in cyberpunk.
An organism consisting of both natural and artificial systems.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
An in-game design interface that allows the player to configure aspects of a game, among other things.
Sometimes you want a challenge, sometimes you wanna coast.
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