Unprofessional Fridays 05/31/24
Unprofessional Fridays
State of Play 05/30/24
We Talk Over
#242 - GS3XL
GameSpot After Dark
118 | Hit the Bee Button.mp3
Voicemail Dump Truck
The Community Spotlight 2024.05.25
GB@Nite LIVE! Tickets & Details
The Not-E3 2024 Time Zone Chart
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
Game » consists of 2 releases. Released Nov 30, 2010
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A single game may use multiple art styles. For example, Comic Jumper switches its levels between art styles inspired by comics, and Rock of Ages has its stages take on the style of various art periods.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Games that have had an Original Soundtrack album released.
The 2010 Penny Arcade Expo (PAX) took place at the Washington State Convention Center in Seattle, Washington from September 3-5.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Quest tracking is a common theme in RPGs and open-world adventure games, whereby the game monitors, records, and occasionally directs the player as to his next mission.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Rabbits, or bunnies, are smallish mammals with long ears and a cottony tail.
A portrait that conveys a character's health or other statuses via their facial expressions.
The act of repairing damaged items or weapons.
Scaleform is a software development kit used to integrate Flash based user interfaces with game engines.
A competition between brothers and sisters.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
Water vaporization usually represented in video games as a particle effect.
The option to display dialog and other information with text on screen.
Animals that have the ability of speech and in some cases are anthropomorphic.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
You don't know how to play our game, so we'll teach you how.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Why is my Wii Remote speaking to me?
A middleware engine for game audio, developed by Audiokinetic Inc.
This game mechanic occurs when a character enters a room, and the camera zooms around showing one particular pathway that the character should take, ending with a shot of the final door, window, or hole they should navigate to.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment