Patch 1.2 incoming for all platforms!
— Disco Elysium (@studioZAUM) March 31, 2021
✔️Fixed locations/interactables not working
✔️Fixed items not loading
✔️Smoother controller & interaction experience
✔️Fixed various VO issues
Thanks everyone for playing and reporting, we couldn’t have done it without you ❤️ pic.twitter.com/6VLlnlojnu
The studio's aware of the issue and appears to think they've fixed it, but as it stands this isn't a very fun experience - which is a shame, because I was pretty excited to finally see what all the hype was about and from what little I have seen, I think I could get really into this world. Unfortunately, the controller interface is a practical disaster. The ability to select dialogue options will literally flicker in and out of existence, to the point I've had to jam on the d-pad upwards of ten times just to regain permanence. Sometimes, you'll be going through a string of conversation and everything is working perfectly, only for you to linger on one option while the voice acting finishes out and the highlight will disappear right as you confirm the selection, forcing another jamming of the d-pad.
The voice over, while quality, also feels a little unnecessary at certain times and truly unpredictable in others. One character so far appears to have been randomly selected to not have any lines read aloud, while two others have just...stopped speaking mid-conversation. It's impossible to know whether that was a bug or intentional because the internal dialogue continued to have voice over, and it hasn't happened with any other character before or since. That being said, if you like the voice acting enough to wait around for it, sometimes you'll be waiting for quite a while, as I've seen lines load in as late as 6 or 7 seconds after the dialogue's displayed on screen. This is what I mean by unnecessary, it unintentionally slows the flow of conversation, and when paired with the stage directions from the original text it has a weird disassociative quality, since the voice actors aren't always performing what the descriptors say is happening while the models already aren't performing those actions.
But the worst is when you just can't tell if it's you or the game, which is where I'm at right now with the Volumetric Shit Compressor. I've equipped it, I've gone and talked to people, I've received the splash screen that gave me the solution dialogue for it...but the screen wouldn't let me do anything. I jammed on the d-pad, I pressed all the face buttons (including the X button it was requesting I press to accept) and nothing at all was happening. Eventually, I paused the game, went back to the dashboard, back to the game, unpaused and the splash screen went away...but now it seems I have the thing equipped, and yet I still can't do anything with the dead body. When I look at it in the menu, it's assigned a slot, it says BREAKTHROUGH IMMINENT, it has a lightning bolt going to it, and a little box in the bottom right corner with an X button icon next to no descriptive text at all and when I press X a bunch the lightning bolt just randomly jumps from the left to right side of the VSC icon at occasional intervals.
I'm guessing something broke with the game and I'll just need to start over, but as the controller experience has gone so far it's just hard to trust that this game understands what you're asking of it, or even what it's telling you. One other weird quirk that exasperates this as well: you move your character freely with the left stick, yet the only way to interact with objects is by highlighting them with the right stick. First of all, the game's a bit finnicky about what it will or won't be highlighting based on where you're standing, but second of all if you highlight anything while you're moving your character won't interact with it until you've come to a full stop on the left stick, re-highlighted with the right and re-selected it with X. The game helpfully shows most interactables as soon as they appear on screen (as well as the ability to hold L1 to expose anything that might not be made obvious), but this also just makes the left stick feel even more in the way because selecting an object or person automatically drives your avatar to that interaction, leading to a situation where I'm basically walking into a new environment, then zooming the camera out as far as it can go and navigating with the right stick.
TL;DR I'm very excited that Disco Elysium is finally playable on (Sony) consoles, but as it stands this is a pretty grim way to play this game. Hopefully that patch clears certification soon and brings the fixes this game desperately needs.
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